I instrumented the 'movement' and 'velocity' vectors again and neither has a positive 'y' component, but yet the standing still levitates. Now it gets weirder, I adjusted the size of the CharacterController to make it way bigger than my stand-in (was approx the same size before), now gravity stopped working, but if I removed the is grounded check the character would move upward and stop (as if landing on an invisible platform) every time I double tapped the right stick.Ĭonfused, I tried resizing again to make the CharacterController first smaller than the standin, then about the same size, and now I have observed the same behaviour as mentioned above, when I use the left thumb stick to move in any direction, the standin floats into the air while also moving in the desired direction. I closed my in progress tutorial and opened the completed one, everything worked in the completed one, I came back to the in progress one (and even copied all the completed scripts over) and I was still getting no response from the jump button, I checked the values of 'velocity' and 'movement' and they both showed positive 'y' values when the double tap for jump was activated, but the 'Player' would not move up. I even copied the CameraRelativeControl.js from the completed tutorial but nothing changed. Movement and camera movement worked, and gravity worked, but jump didn't. FDM 3D Printing Problems: Something Else. Shape memory polymers are one of the building material for soft actuators due to their spontaneous shape memory properties under stimulation. Pits and Hollows in Top Layer (Pillowing) Web-like Strings Cover the Print (Stringing) Print Has Lost Dimensional Accuracy. I got to the end of the CameraRelative section and everything was working fine EXCEPT that my stand-in wouldn't jump. Soft actuators, which ensure the safety of robothuman interactions, extend the range of robotic operations to fragile and sensitive objects. Google has many special features to help you find exactly what youre looking for. Click to expand.I have had a weird day with the Penelope tutorial and Unity iPhone 1.7. However if i change back the DEFAULTAXISSTEPSPERUNIT to 800 and then compensate by increase the depth in estlcam i can achieve some descent results, however i find this method unnecessary. Search the worlds information, including webpages, images, videos and more.